About Me

17+ years of professional audio experience

15+ years in the video game industry

8+ years as a game audio lead

I’m an award-winning sound designer, integrator, audio tools / systems designer, recording / mix engineer, and musician with a proven ability to create visceral and immersive audio experiences for games. I have a deep knowledge of game audio implementation tools and technologies, both proprietary and middleware.

Strengths and specializations include:

  • Sound design and implementation for PC, PS3, PSP, and Xbox360 games
  • Game audio tools and systems design
  • Creative problem solving, troubleshooting, and audio QA
  • Linear post for cinematics, trailers, and TV commercials
  • Field and Foley recording
  • Music production and engineering
  • Self-driven, motivated by desire for quality and innovation
  • Collaboration with programmers, LD’s, artists, and animators
  • Project management and documentation

My goal is to work on AAA games with top-shelf developers committed to audio quality and innovation. I’m always looking for ways to advance the art and science of game audio development, taking audio experiences to the next level for gamers while improving the dev tools and pipeline for the audio team.