Professional Experience

Here is a brief summary of my professional audio experience over the past 17+ years.  For my full resume, please click on the .pdf link below.
Chris Clanin Resume.pdf

Sony Computer Entertainment America – PDSG-Sound                                                                                 2010 – Present
SCEA’s central audio service group, which supports 1st and 3rd party exclusives                                            San Diego, CA

Senior / Lead Sound Designer
Lead sound designer, integrator, and audio systems designer on Twisted Metal.  Contributing sound designer and integrator on Starhawk, as well as contributing sound designer on upcoming  God of War: Ascension, Soul Sacrifice, and Playstation All-Stars Battle Royale.  Tech and tools evaluations for PDSG-Sound management.

 

Microsoft Game Studios – SoundLab                                                                                                                   2010 – 2010
MGS’s central audio service group, which supports 1st and 3rd party exclusives                                             Redmond, WA

Sound Designer (contract)
Lead sound designer for two months on Fable III.

 

WB Games – Monolith Productions & Snowblind Studios                                                                               2008 – 2010
Developer and Publisher of AAA XBOX 360, PS3, and PC titles                                                                            Kirkland, WA

Senior / Lead Sound Designer
Lead sound designer / integrator on two cancelled AAA projects at Monolith and contributing sound designer / integrator on Lord of the Rings: War in the North at Snowblind, as well as contributing sound designer / integrator on F.E.A.R. 2: Project Origin and subsequent DLC.

 

LucasArts – Internal Dev Studio                                                                                                                           2007 – 2008
Developer and Publisher of AAA XBOX 360 and PS3 titles                                                                                   San Francisco, CA

Audio Lead
Audio Lead on Indiana Jones: The Staff of Kings for internal PS3 and Xbox 360 SKUs (project cancelled in 2008).  Acted as technical audio director, spearheading effort to improve LucasArts’ in-house audio tools and pipeline.

 

Sony Computer Entertainment America – Incognito Studio                                                                           2004 – 2007
Developer of PS2, PSP, and PS3 exclusives                                                                                                              Salt Lake City, UT

Senior / Lead Sound Designer
Lead sound designer, integrator, and audio systems designer on PS3 launch-title, Warhawk. Also, lead sound designer and integrator on PSP launch-title, Twisted Metal: Head On and PSN downloadable, Calling All Cars.

 

Cyan Worlds, Inc.                                                                                                                                                        2001 – 2004
Developer and creator of Myst adventure game franchise                                                                                    Spokane, WA

Sound Designer
Sound designer, integrator, and audio systems designer for two Myst games, including Uru: Ages Beyond Myst, which won or was nominated for several Best Sound of 2003 awards (PC Gamer, GameSpot.com, GDC, GANG, etc.), and received a 10 for sound in most reviews.  Also designed and integrated audio for the subsequent expansion packs, To D’ni and The Path of the Shell, along with the final Myst sequel, Myst 5.

 

Icehouse Recording Studio                                                                                                                                     1999 – 2001
Mid-sized recording studio                                                                                                                                       San Rafael, CA

Sound Designer and Recording / Mix Engineer
Freelance sound design for national TV commercials, and freelance engineering for various local bands and solo artists.

 

Earwax Productions                                                                                                                                                  1998 – 2001
Post-production facility specializing in audio for TV, games, web, and radio                                                      San Francisco, CA

Sound Designer, Recording Engineer and Foley Artist
Assisted Andy Newell in creating Clio award-winning soundtracks for national TV ads, some of which were featured during the Super Bowl.  Collaborated with others on a number of interactive edutainment titles.

 

Broderbund Software, Inc                                                                                                                               1995 – 1998
Former developer and publisher of popular edutainment titles for Mac and PC                                                Novato, CA

Sound Designer, Composer, and Recording Engineer
Designed sound, composed music, and recorded/edited dialog for popular edutainment titles.